Contents
-
1. Introduction
2. New Features
3. Changes to the Manual
4. Version History
5. Known Problems
6. System Requirements
7. Frequently Asked Questions (FAQ)
8. Technical Notes
9. Driver Help
10. Customer Support
1. Introduction (back to top)
Welcome to the world of Ancaria!Please read the following steps carefully.
2. New Features (back to top)
The current version of Sacred 2 - Fallen Angel contains several bugfixes as well as these newly implemented features:| nVidia®-PhysXTM Technology Implemented | The display of two combats arts for each respective hero has
been enhanced with physical effects. Executing a combat art will now
have direct impact on the immediate environment (small stones, leaves,
twigs). The enhanced combat arts are:
Temple Guardian: T-Energy Shroud and Untouchable Force Seraphim: Flaring Nova and Radiant Pillar Shadow Warrior: Nether Allegiance and Augmenting Guidon Inquisitor: Mortifying Pillory and Frenetic Fervor Dryad: Dust Devil and Edaphic Lances |
|
| Pause Functionality | In single player mode you may now pause the game any time by
pressing [P]. The camera can still be moved around freely when the game
is paused - which is ideal for taking screenshots from various angles. |
|
| Control Your Minions | This new functionality enables you to use your minions
strategically. Order them to attack enemies as a group or individually
([-]) and determine how close they will stay to you ([#]). You can also
order them to attack directly ([Shift] + [Left Mouse Button] on an
opponent). Pressing [.] will display your minions' current order status. |
|
| The Achievement System | Open your logbook [L] and click on the trophy to display the
achievements that you have accomplished in game. If you are playing in Closed Net these results will also be published in the community network on www.sacred2.net |
|
| Character Display | You are now able to turn your characters around for 360° in
the selection screen. |
|
| Individualized Character Inventory Screen | Each hero now has a different and individualized layout for
equipped items. |
3. Changes to the manual (back to top)
Note: These changes refer to the first printed version of the manual. The latest version already contains an updated manual.A) Keymap
-
This version contains a printable keyboard configuration so you can
conveniently find all relevant hotkeys.
In order to enlarge the keyboard configuration (and/or print it) please click on the image:

| Default keyboard configuration | |
| Direction keys | |
| Available with unlock code only |
Below, you will find explanations about the new hotkeys and shortcuts.
-
[W]
- The quicksaved position will be overwritten by the following three actions:
- the character dies
- the character has clicked a resurrection monolith
- you load another save game
- Once you loaded your quicksaved game the current position will NOT be saved again automatically. In order to save it, hit [F9] once more.
- All enemies will be back again after loading a quicksaved game! Be careful, because quicksaving in an area where you've just killed enemies, or in front of a dragon could be potentially dangerous...
Move forward
[S]
Move backwards
[A]
Turn camera left
[D]
Turn camera right
[Q]
Pick up all nearby items
[E]
Combat Arts/Combos
[F]
Inventory
[R]
Potion Slot 1
[T]
Potion Slot 2
[Y]
Potion Slot 3
[U]
Potion Slot 4
[I]
Potion Slot 5
[O]
Potion Slot 6
[P]
Pause: This functionality is only available in single player mode
[Z]
Turn character facing north
[X]
Carrier Imp: When you push [X], a little imp carrying the player chest will appear immediately, allowing you to manage your items anywhere and not only in the cities.
Attention: This function is only available if you have got a special activation key for the carrier imp (e.g. if you bought the Collector's Edition) and unlocked that key in multiplayer mode. Please note that the carrier imp can only be used in Closed Net.
[.]
Minion Status: Display your minions' current oder status.
[/]
Minion Attack Mode: You can order your minions to attack as a group or individually.
[\]
Minion Range: Determine the action range of your minions with three proximity settings.
[Ctrl] + [Left Mouse Click] on an item while at the Trader
Quick buying and selling of items: If you [Ctrl] + [Left Mouse Click] on an item that you want to buy or sell, you can do so without a confirmation query.
[Ctrl] + [Left Mouse Click] on a Character Portrait
Team teleport: While playing a Multiplayer game, you can use this combination to teleport directly to any player of your group.
[Ctrl] + [Left Mouse Click] on another Character
Trading: Opens up the trade menu with the selected character.
[Shift]
Increase your defense: Pressing and holding [Shift] increases your defense against incoming attacks. However, while holding [Shift] you cannot move or attack.
[Shift] + [Left Mouse Button] on an Item in your Inventory
Unstack Items: This combination allows you to separate stacked items (e.g. potions) in your inventory.
[Shift] + [Left Mouse Button] on an Opponent
Clicking on an opponent while holding down [Shift] will order your minion to attack directly.
[Right Mouse Button] on the World Map
Drag view of the World Map: Press and hold down [Right Mouse Button] to drag the world map in the desired direction in order to view other areas.
[Mouse Wheel]
Camera Zoom and Map Zoom: Scroll [Mouse Wheel] to change both the zoom and the angle of the camera. On the world map, scroll to zoom in and out.
[Middle Mouse Button] on the World Map
Open the Minimap: With this hotkey, you can open the minimap from the world map. Move the mouse around to see areas that you already visited.
[Middle Mouse Button]
Adjust the Camera Position: Hold the [Middle Mouse Button] and move your mouse to change the camera angle.
[F9]
Quicksave Function: Saves the current position. Once you have quicksaved your current position you can exit the game. When you load the quicksave, you will reappear at the location where you quicksaved.
However, please be aware of the following:
Force respawn at current resurrection monolith or on the starting island in multiplayer mode
C) Sacred 2 Community Network
-
Come and visit our Sacred 2 Network at http://www.sacred2.net!
- Compare yourself to others in a big highscore ladder!
- Found your own guild and compare your guild with those of others in a separate highscore ladder!
- Look for special events that are planned in Sacred 2 - Fallen Angel!
- See which achievements you have already unlocked (listed in a separate ladder).
- Get in touch with other characters and players.
- Search, sell and buy items at the Marketplace.
- Create your own friends list and meet your friends.
- Look for many more features in Sacred 2 Network ...
Sacred 2 Network is the perfect meeting place for Sacred 2 players. It offers a variety of features:
Please note: You can have a look at the Sacred 2 Network already. However, you can only use the full advantages of this network after creating your game account in the Closed Net lobby!
D) Closed Net Lobby
-
In the Closed Net lobby you will find a list of all available servers.
All servers do have a specific language code as first part of their
name. In order to see only servers of one language, you can use the
dropdown menu at the right top of the list to choose the language you
prefer. So if you want to find some French-speaking people for example,
you will most probably encounter them by joining a French server
(labeled as "fr: servername").
E) Miscellaneous
-
Dryad Starting Weapon
Unlike mentioned in the manual, the Dryad starts with a bow instead of blowgun/pipe.
4. Version History (back to top)
Since the release of Sacred 2 - Fallen Angel we implemented many new features and fixed many issues to improve gameplay. The most important features are:
03/03/2009; Version 2.40.0:
New Features:
- nVidia PhysX technology implemented for two combat arts of each respective hero
- Direct impact on immediate environment
- Particle effects
- Variable wind speeds
- Pause functionality for single player mode (default key [P])
- Controls for minions:
- Attack range
- Attack mode
- Select opponent
- New achievement system (available in logbook)
- Turn characters 360° in the character selection screen
- Inventory screen changes: Equipped items now have a new layout which is individual for each character
- The Crystal Planes now feature a new quest series as well as new opponents
- New items may drop.
- Three new mini bosses. All mini bosses now have their own quests.
- The logbook now features a new graphical appearance.
- New options under „Audio Settings“ to adjust the frequency of battle chat
- New death screams for all creatures even if battle chat has been set to „Never“ under audio settings
- Added a tool tip display for the duration of purple and blue potions
- Incoming messages will now open the chat window. After seven seconds the window will close automatically.
- New option under „Audio Settings“ to switch acoustic notifications for chat messages on or off.
- Several causes for crashes have been fixed.
- The Dryads' shrunken heads now work as intended, boosting the effectiveness of the combat arts Malicious Totem, Black Curse and Viperish Disease.
- The bonus Deadly Wounds does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue.
- The bonus Deep Wound does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue.
- Fixed an issue that dead horses could be mounted in certain situations.
- Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool.
- Heroes will now sustain the correct amount of damage when touching a T-Energy pool.
- Heroes will now sustain damage when they walk through the boss monster "Swirling Mist of Miasma" ("Fog Monster").
- The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires projectiles.
- The skill Alchemy now increases the amount of health replenished by healing potions.
- The modification Evade of the Inquisitor's combat art Reverse Polarity will now be displayed correctly in all parts of the interface.
- Damage over time did work properly for Elite Boar Riders. This has been fixed.
- The Divine Gift Kuan's Breath also effected opponents who were above the defined maximum opponent level. This has been fixed.
- Various fixes concerning Pierce.
- "Power leveling" using the the combat art Expulse Magic on the "Swirling Mist of Miasma" ("Fog Monster") is no longer possible.
- Fixed the faulty damage display of the boss monster "Facetteleon".
- When several boosts were active, the fist boost to terminate also ended all other boost graphics effects even if the remaining boosts were still active. This has been fixed.
- The faulty damage of the modification Self Repair of the Temple Guardian's combat art Jolting Touch has been fixed.
- The faulty damage of the Seraphim's combat art Pelting Strikes has been fixed.
- Corrected several translation errors in English and French.
- Fixed wrongly saved values of the explored map.
- Amulets and rings have become distinctly different now. This will apply to all amulets including already existing ones.
- Pressing [Del] when the cursor is positioned at the start of a text field in the menu does no longer cause crashes.
- Fixed an issue that Blacksmith Arts could not be removed from forge slots if they had been placed there temporarily.
- The Closed Net player chest accessible for all characters was deleted when players logged in to the Open Net lobby for the first time. This has been fixed.
- Sometimes, items that we rearranged in the inventory were lost due to server lag. This has been fixed.
- Fixed an issue that made it impossible to open a server for diffculty levels gold or higher even if the character met the requirements.
- Fixed an issue that made it possible to switch from a hardcore game to a default game and vice versa via the Buddy list.
- The skill Toughness will no longer yield strange results in higher levels. Warning: Toughness did block high amounts of damage even while being broken. Since the fix, Toughness works more predictable, but might therefore be less effective in some situations.
- The mini boss Forest Guardian will now scale to the player's level who is close to him rather than that of the first player who entered the server.
- The unique spear Gronkor's Downfall does no longer carry a bonus for ranged weapons.
- All mounted opponents now fight and die as intended.
- The acoustic signal of the heartbeat sometimes did not end. Now, the heartbeat sound will play no longer than twelve seconds.
- The survival bonus will increase at a slower rate.
- The Dryad's combat art Malicious Totem will now have a stronger effect when the proper shrunken head is being used.
- The Temple Guardian's combat art Furious Emblazer is now more powerful.
- The Seraphim's combat art Divine Protection now has a slightly reduced duration per level.
- The amount of experience points per killed opponent will no longer be as drastically reduced on very high levels as before.
- The safe area (spawn protection) around resurrection monoliths has been extended; monsters will not attack players immediately anymore
- Several side quests have been fixed
- Throwing daggers will now rely on dexterity rather than strength
- The skill Magic Staffs didn’t apply to two-handed mage staffs, this has been fixed
- Temple Guard combat art Battle Extension did not work correctly in combos, this has been fixed
- Seraphim combat art BeeEffGee is now capped at level 200; the tooltip has been fixed accordingly
- Shadow Warrior combat art Reflective Emanation reflected conditions such as blindness and stun and not just the damage, this has been fixed
- Several combos did not work correctly when combat arts with different targeting systems were combined, e.g. area spells first and direct damage such as flash second. This has been fixed
- Some descriptions for combat art modifications were misleading or wrong. They have been corrected.
- Bossmonster "Carnach" teleported one last time while dying, this has been removed.
- Unforging items at the blacksmith broke the forge slots in rare occasions, this has been fixed.
- Fixed an issue where OpenAL caused noisy sounds in the main menu after leaving a game session.
- Pressing [print] did not save screenshots when a dialog window was open. This window will only be seen in the screenshot when both [ctrl] and [print] are being pressed.
- Typing [% n] into the chat crashed the game, this has been fixed.
- The tooltip of special mounts had value discrepancies at a trader and in the inventory.
- Framerate drop caused by certain graphical effects has been lessened.
- Added more pictures for quest targets in the quest log.
- Fixed an issue in the MP server list that could cause players to join a different server than the one that had been selected
- The mastery of the skill Riding now unlocks the correct bonuses.
- Lore-skills increased the casting speed more efficiently than stated in the tool tip.
- Skill Spell resistance did not work in some cases, this has been fixed.
12/12/2008; Version 2.34.0:
New Content:
- New area with 24 aboveground sectors and about 6 additional underground sectors
- New textures and objects to create a snowy landscape
- Additional sounds for the snowy landscape
- 20 new creatures
- New NPCs
- New full quest chain
- Additional armor set for each character
- New armor items and weapons
- It was not possible to load an old save after patching, if the character in the old save had an item in their hand (held by the mouse pointer) at the time the save occurred.
- Characters over lvl 61 were unable to create game channels (only able to join them).
- Sometimes after rebirth at a resurrection monolith, the character started at an incorrect position on the map leading to a dead end.
- The fourth Guardian of the Big Machine could sometimes be killed while it still idled. This skipped the end boss fight.
- Crystal Monster: The lightbeam adjustment didn’t rotate which led to confusion about why the hero was stunned.
- When tabbing out of the game then going back, the position of the mounted hero had changed.
- Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b "Ricochet": Rebounding projectiles did not cause further damage after the first rebound.
- Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The increase in attack value was not shown on the tooltip.
- Temple Guardian’s “Dedicated Blow”: The damage conversion for 'prone to ice' for fire elementals converted damage into poison.
- High Elf’s “Blazing Tempest” dealt too much damage.
- High Elf’s “Fire Demon” with just achieved mod 2a "Enliven": The increased damage was only visible after changing the CA slots. New damage is now instantly shown.
- High Elf’s “Glacial Thorns” dealt too much damage and caused massive frame rate fall off when used on bosses.
- The “Fire Demon” and “Moribund Animus” buffs restarted automatically. Now you need to reactivate them again manually.
- Inquisitor‘s “Ruthless Mutilation” didn’t work properly with ranged weapons.
- Shadow Warrior’s “Rallied Souls” with Mod 1a "Armament" resistance values were too high.
- Seraphim’s “Archangel's Wrath” with Mod 1b "Salve": Additional fireball was added but damage didn’t decrease.
- At the end of a combat-art move the Dryad erroneously shot another round of shuriken/knifes.
- Dryad’s Hireling “Moribund Animus” no longer lies down every few seconds.
- It was possible to forge high-level items into low-level weapons and armor. This could lead to overpowered items. Now the highest level of the forged items will be the new level of the item.
- Slot boni on forged items didn’t work properly. Now silver slots give 7 % bonus and gold slots give 15 % bonus.
- Item bonus "+x to all CA’s" didn’t work correctly.
- Monster attacks had a motionblur-effect that lasted too long.
- The audio option “Character Effects on Center” had no effect on playback in 5.1 surround sound.
- Several sound issues fixed for boss music, deathsplatter-effect and unique items.
- Missing sound profiles added for T-mutant Human and High Elves as well as for new mini-bosses.
- All sounds were initiated with a short snapping sound.
- Singleplayer CoOp: When you started an SP game and opened the game as MP, the server started without a name. Now the name is CharacternameXXXX where XXXX stands for a random 4 digit number.
- Rivers had dust clouds instead of water splashes.
- Inventory picture for “Celdrahil's Gloves” was missing.
26/11/2008; Version 2.31.0:
- Implemented a new ingame options menu.
- Added new bosses to reward exploration.
- Added eight new portals for more convenient travelling around Ancaria.
- New "level-of-detail"-system for better general performance.
- Better pathing in some areas.
- End bosses use more/improved special abilities.
- Opponents in dungeons are more challenging now.
- Buffs can no longer be activated when the selected combat art slot is empty.
- Improved targeting with combos.
- Improved drop reward for the completion of side quests.
- "Mastery" of the skill “Enhanced Perception” will now yield significantly better chest drops.
- Failed quests no longer count as resolved quests in the game statistics.
- PvP: It is no longer possible to attack another player during his fade-in by joining a server at the start island.
- PvP: Target circle now shows under mounted players.
- Fixed that Inquisitor’s armor and clothes were detached from body with certain graphic settings.
- Fixed that PvP was possible in some cities.
- Fixed clipping issue during praying animation.
- Fixed sound issues for the mainquest dialogs.
- Fixed several possible causes for crashes.
- Fixed one cause for random decrease of fps.
- Several minor fixes for combat arts.
- Multi-hit combat arts performed with ranged weapons now have a limit of three projectiles.
- Fixed that the Temple Guardian did not move to attack when mounted on a horse.
- Mainquest related holograms in the jungle area are now working correctly.
- Quest log does no longer need to be activated after exit/load.
- New mini-sets are now dropping.
- Set-items now drop much more often and earlier.
- MP-Servers can now be opened and joined at any difficulty.
- In MP the difficulty of the enemies is not global for the whole server anymore. If two or more players with different levels play in different parts of the world, each player has its own enemies with their own spawn level.
- MP - mode "free game" and PvP now has open ship ports between the isles.
- The teleporters in cities will be activated as soon as the city is discovered.
- Boni on items are now displayed in red if they don’t affect the character. This can happen for example if they apply to the wrong character-class or if they augment a skill that the player has not yet learned.
- Facetteleon now has less graphical effect issues with different detail levels.
- Quest items that need to be collected now stack in the log.
- In the sidequest "Cobold chief" it was possible that the sound was muted, this has been fixed.
- Sidequest "A strange machine" had missing texts, this is now fixed.
- The tooltip for selling a mount to a trader mentioned saddles, this has been fixed.
- Traps now work correctly.
- Only 5 sidequests with hirelings can be accepted at the same time.
- If quest-hirelings died before the quest was solved, they got resurrected together with the hero, this has been fixed.
- Dead enemies sometimes stood upright after they died, this has been fixed.
- “Swirling Mist of Miasma” sometimes stopped spawning undead and could not be killed, this has been fixed.
- NPC and PC forging have been rebalanced. The values are now dependent on the difficulty level. PC forging is now less strong.
- The animation of the Inquisitor for the combatart “Mortifying Pillory” was broken if he had throwing stars or throwing daggers equipped, this has been fixed.
- Several levitating objects and minor terrain issues have been fixed.
- In the MP - Lobby there is now a refresh button for the server list.
- It was not possible to make a trade with a mounted Hero, this has been fixed.
- It was possible to equip halberds into the left hand, this has been fixed.
- If the player placed stacked potions and trophies with more than two items into the playertrade window and cancelled the deal with [ESC], than only one returned to the inventory, this has been fixed.
- Sidequest “Ghosttown” did not teleport the player properly in some cases, this has been fixed.
- Dismounting is now quicker.
24/10/2008; Version 2.12.0:
- Some players suffered lags while clicking on NPC’s and objects since hotfix 2. This has been fixed.
- Under specific circumstances, it was possible for a savegame to overwrite another character. This has been fixed.
- Sometimes players were not able to join servers, receiving the erroneous message that there was a version conflict. This has been fixed.
- It is now possible to use the character slots [8] and above in the Closed Net Lobby.
- Occasions, in when quests that require a certain amount of collected items didn’t grant enough of those items have been improved.
- The function of [F12] has been improved. [F12] now teleports the character to the resurrection point. This works for both singleplayer and multiplayer games.
- The sidequest arrow does no longer point to completed sidequests.
- The removal of the fog of war has been improved.
- On multiplayer campaign servers clients that accomplished side quests occasionally interfered with the progress of the server. This has been fixed.
- Corpses no longer block projectiles.
- Mounts sometimes lost XP after exit/load. This has been fixed.
- A sporadic problem with sounds on the 5.1-subwoofer-channel has been fixed.
- An exploit concerning hero statues has been closed.
- An exploit using the smith to duplicate items has been closed.
- An exploit using the buddy list to duplicate items has been closed.
- A redundant window concerning the connection to the chat server has been removed.
- Hotfix 3 introduces an auto-updater that will facilitate future updates.
15/10/2008; Version 2.11.2:
- Progress in "Silver" campaign games is now stored on Closed Net servers.
- When saving in multiplayer mode, the message "Game Saved" will be displayed.
- Crashes will no longer occur in connection with the death of Shadow Warrior/High Elf characters.
- Singleplayer coop is no longer treated as a single player game.
- Chat functionality is no longer faulty or non-existent.
- Scorpion King (desert boss enemy) no longer kills players instantly.
- The game no longer has to be executed with administrative rights under Vista.
- Items cannot be stolen by using the ALT key.
- F12 now correctly teleports MP characters to the MP start location, not the singleplayer start location or a resurrection monolith.
- Keyboard configuration updates will be correctly stored now.
- Nether Allegiance is no longer inactive after teleport.
- Divine Gift of "Testa" now works correctly.
- The severed tentacles of the giant octopus can no longer be picked up as items, but players can still pick up their normal loot drops.
- SP character playing MP: When you see the message "Your quest progress will be preserved" your progress is now saved.
- Books are now being displayed in quest log.
- OpenAL exception no longer occurs.
- There is no longer a sound loop when encountering opponents using trap spells.
- Sounds no longer disappear after playing the Kobold Chieftain quest.
- There are no longer sound problems when videos play (i.e. no spoken text during the intro etc.).
- Voice overs are played less frequently.
- Fight music is played less frequently; regional music is played more frequently.
- When clicking on a player in the lobby, it now tracks that player instead of the person in that position on the lobby player list.
02/10/2008; Version 2.10.0:
- Hardware cursor implemented (better playability on low-end computers)
- [ALT] key now shows the names of items on the ground
- [F9] key now saves your current position in the save game (will be reset if you die)
- [F12] key now respawns your hero at your current respawn point
- Improved game balancing and enemy AI
- Massive quest polishing (polished questbook, new/changed texts, alternative endings)
- More items, drops and weapons
- Automatic update function included
- New button in lobby screen allows you to recover your password in case you lost it
- Reduced memory for footprints
- Various performance boosts especially in the main menu
- Even more sound FX
- Moving the mouse over a hireling now not only shows his hitpoint bar but also the quest that the hireling refers to
- Side quest compass will stay on the active quest now, even if you have accepted a new one
- Limit of 5 hirelings per player (player can only accept quests with hirelings if the count is lower than 5. (Player will be informed by a text message.)
- All boss und elite opponents are easier to defeat now
- Adjusted hero combat arts
- More sets and unique items
- Adjusted prices for horses
- Reduced price for forging items
- Townpeace also in PvP now
- When starting the game for the first time, graphics are being set to medium instead of high (being more accommodating for low-end computers)
- Minor text changes
5. Known Problems with Sacred 2 - Fallen Angel (back to top)
- Activating PhysX may lead to sound problems on certain systems.
Please deactivate PhysX effects in these cases.
- For troubleshooting with Sacred 2 - Fallen Angel, please
refer to "7. Frequently Asked Questions (FAQ)"
- Windows 2000/NT/ME/98/95 are NOT supported: Those operating systems are too old. The minimum OS requirement is Windows XP.
6. System Requirements (back to top)
Minimum System Requirements:- 2.4 GHz processor
- 1 GB RAM
- Graphics card with 256 MB RAM, DirectX® 9.0c compatible, with Pixel
Shader 2.0 support:
(nVidia® GeForceTM 6800 or ATI® RadeonTM X800 or higher)
- DirectX compatible sound card
- DVD-ROM drive
- 20 GB free Hard Drive (HDD) space
- Microsoft® Windows® XP (32 / 64 Bit) with Service Pack 3 / Vista® (32 / 64 Bit) with Service Pack 1
- DirectX 9.0c (included with game)
Recommended requirements for a fast, smooth-running game:
- Dual Core 2.0 GHz processor
- 2 GB RAM
- Graphics card with 512 MB RAM, DirectX 9.0c compatible, with
Pixel Shader 2.0 support:
(nVidia GeForce 8800 GTS or ATI Radeon HD 3870 or higher)
- DVD-ROM drive
- 5.1 surround sound card (EAX 5.0 compatible, DirectX 9.0c [for XP] or DirectX 10.0 [for Vista] compatible), with surround speakers or headphones
- Mouse with mouse wheel
- 25 GB free Hard Drive (HDD) space
- Microsoft Windows XP (32 / 64 Bit) with Service Pack 3 / Vista 32 / 64 Bit) with Service Pack 1
- DirectX 9.0c (included with game)
- Optional: DSL modem or network card for multiplayer games.
Please make sure that you have the most recent version of DirectX 9.0c installed.
7. Frequently Asked Questions (FAQ) (back to top)
Q: Where and how can I access/read the manual of Sacred 2?
A: Normally, the game contains a printed and an electronic manual. If a friend has copied your version of Sacred 2 within the scope of the "Make your Friend a Copy" campaign, or if you purchased it as a download, you will only have an electronic manual.
You can read the manual by following these steps:
- If Adobe® Reader® (also called Acrobat Reader) has already been installed on your computer, you can access the manual in three ways:
- If you've got the DVDs, insert Disc 1 into your DVD drive and wait until the menu appears automatically. Click on Manual.
- After Installation, you can also open the manual easily from the Windows start menu (Start --> Programmes --> Ascaron Entertainment --> Sacred 2 - Fallen Angel --> Sacred 2 Manual).
- If the menu does not appear automatically, or if you don't have the DVDs, you can also start the file Manual.pdf from the main directory where you installed Sacred 2.
- If Adobe Reader has not been installed on your computer,
please observe the following steps.
There are different ways to install the program: - If you've got the DVDs, insert Disc 1 into your DVD drive and wait until the menu appears automatically. Click on "Acrobat Reader" and follow the instructions. After Installation of the program, the same menu will now show "Manual" instead of "Acrobat Reader". When you click on it, the manual will open automatically.
- If the menu does not appear automatically or you don't have the DVDs, go to the AdobeReader directory and execute the AdbeRdr90_en_US.exe file.
- You can download it from the internet: Go to http://www.adobe.com and click the button "Get Adobe Reader".
Q: I want to play an adhoc network session but it doesn't work. What can I do?
A: Your PC/laptop needs a working WLAN card. Additionally, if you use Windows XP please ensure that you have already installed Service Pack 3 because this feature will only work properly with the latest updates.
Furthermore, it is strongly advised to carefully read the security warning in your Sacred 2 - Fallen Angel game manual.
Q: I have a copy protection issue regarding SecuROM. What can I do?
A: Please go to http://unlock.sacred2.com where you will find ample information on how to handle your problem.
Q: I have wrong/broken graphics and there are no world objects displayed. What can I do?
A: If you have a PC with Windows Vista in combination with a Creative X-Fi soundcard, you can use a workaround: Try starting Sacred2.exe with the command line parameter -skipopenal and the game should display everything fine. Creative is working on a solution. As soon as there are new drivers installed, the workaround should not be required anymore.
In case you have another PC, please make sure to have installed the very latest graphics drivers.
Q: What does "An exception has been thrown! error #: 9 function: cPhysics::init" mean?
A: Does the error message looks like this?
An exception has been thrown!
Error #: 9
Function: cPhysics::init
Description: NxCreatePhysicsSDK failed!
Probably the installation of the PhysX drivers failed or is corrupt. Sacred 2 requires version 7.11.13 of the PhysX drivers, which are included in the installation of Sacred 2. A re-installation should solve the problem.
If not, the PhysX drivers should be installed manually.
User of graphics devices from Nvidia should also try installing the latest graphics device drivers, which will now include the PhysX drivers.
Q: Sacred 2 installs fine, but does not run on my computer.
A: Please make sure your system meets the minimum system requirements and refer to our technical notes.
Q: Where can I choose a name for my character?
A: In the "New Character" screen, on the top right of the screen, you can edit your character's name. Per default, it is identical to your character class, like for example Seraphim, Shadow Warrior etc.
Q: How do the bonus codes work?
A: The bonus codes are only available in closed multiplayer mode (e. g. for the Carrier Imp or special items).
The Activation works as follows: Multiplayer Online > Closed Net > Unlock Content > Enter Keycode
Please do never enter your codes into the chat!
The codes are not related to your activation, but to your account. That means that your features will not get lost after a re-installation. Every character can use all features.
Q: Can I copy my savegames to transport them for example from one computer to another?
A: Yes, of course you can copy them.
Under Windows XP you can find the savegames here: C:\Documents and Settings\Your_Name\My own files\Ascaron Entertainment\Sacred 2
Under Windows Vista you can find them here: C:\User\Your_Name\Saved Games\Ascaron Entertainment\Sacred 2
Q: I'm using a graphics device from Nvidia series 8xxx, 9xxx, 2xx. Why is the performance all the same so low?
A: Recently, Nvidia built a PhysX Support into their graphics device drivers. It seems that the PhysX acceleration is set to "enabled" by default. If you deactivate it, you can, depending on the device, improve your performance from 5 up to 20 FPS.
In order to deactivate it, open the Nvidia PhysX menu in the system control center of Windows, click on Settings and on "No acceleration".
Q: I have another problem. What can I do?
A: We strongly recommend checking out our Sacred 2 website and our Sacred 2 Forum for further information. You will also find a (more detailed) FAQ section there.
8. Technical Notes (back to top)
Please make sure that you have no applications running in the background (e.g. anti-virus software). These applications should be deactivated.
Please also make sure that you have the latest updates and Service Packs installed with Windows XP / Windows Vista. The most recent updates on the creation date of this Readme file are Service Pack 3 for Windows XP and Service Pack 1 for Windows Vista. In order to install these Service Packs please run a Windows Update from the Internet Explorer / Tools / Windows Update.
9. Driver Help (back to top)
Important notice: Always make sure to deactivate all
applications (especially your Anti-Virus software) before installing a
driver, as it might interfere with the self-configuration of the driver
you are installing.
If you are experiencing problems with your game, an outdated (graphics card) driver might well be the cause. Even if you just recently purchased your graphics card the drivers might be outdated as the card could have been manufactured several months earlier and only the drivers available at that time will be included with your hardware. Here is how you can find the latest drivers.
Before installing any drivers please make sure that you know exactly which chip-set type your graphics card features!
NVIDIA
(i.e. GeForce)
http://www.nvidia.com (International)
ATI / AMD
(i.e. Radeon)
http://www.ati.com (International)
Intel
http://www.intel.com (International)
Sound Card Manufacturers
http://www.creative.com - Creative Labs (Soundblaster)
http://www.terratec.com - Terratec
10. Customer Support (back to top)
We have put this product through rigorous tests and you shouldn't experience any problems. However, it's impossible to test every configuration and should you experience any problems regarding this product, please go to www.kochmedia.com support section. Here you will be able to browse through our Frequently Asked Questions (FAQ) where the most common problems are identified.
If the FAQ section does not cover your problem or contain the information you seek, please find contact details below or call the following numbers:
Technical Support Hotline
+44 (0) 906 732 9005 (calls are charged at 1.00 GBP per minute, for British customers)
Available: Mon - Fri 11am - 7pm. Weekends and Public Holidays 11am - 5pm
Technical Support Helpdesk
support@kochmedia.co.uk
Tips & Tricks Hotline
+44 (0) 906 906 0015 (calls charged at 1.50 GBP per minute, for British customers)
Available: Mon - Sun 9am - 12pm
The Ascaron Team wishes you many enjoyable hours playing Sacred 2 - Fallen Angel!
Copyright:
All names, trademarks and logos are property of their respective owners.
